2009年7月27日 星期一

[開獎] 投票有禮,送魔獸限量T-shirt活動

終於到了開獎的時候,首先先統計一下所有投票的人。

全部投票的人投部落的人
erickao08
皓嘉
昆仔
小欣欣
芝加
Daniel.Kuo
Elves
心怡
歐爾杭特
一倫
威達
小路
Wolfman
leolee
erickao08
皓嘉
小欣欣
芝加
Daniel.Kuo
Elves
歐爾杭特
威達
小路
Wolfman
leolee


左邊是所有投票的人,有顏色標記的是投聯盟的,共計有14人投票,11人投部落,3人投聯盟,所以抽獎的名單就是右邊這十一個人了。

按照投票順序為名單來抽獎,依照公平公正公開的原則,我跟之前一樣還是用SQL大神協助我抽獎,結果如下。
tshirtwinner

所以得獎者就是"Daniel.Kuo",請回信告知聯絡方式與T-shirt的尺寸,感恩!!

2009年7月15日 星期三

[Molehill Empire] Quest 58 ~ 64

QUEST 58 - 1 gazebo2

From: Town council Green Valley

The chairman of Green Valley's gardeners' society is celebrating his silver wedding. The party is scheduled to take place in his own garden. Unfortunately his wooden gazebo has collapsed under the load of visitors during the society's last garden-party. Deliver a gazebo 2, to save the day! The chairman is prepared to pay you 7,500.00 gB.


QUEST 59 - 4000 Cauliflowers, 4000 Broccoli and 4000 asparagus

From: Town council Green Valley

The food manufacturer Captain Fishbone is looking for organic vegetables, to produce his newest fish-delicacy "Organic Fish Bake". Only the best quality is good enough, as the test-eaters of the local gnome consumer's union, are known to be unrelenting. For your delivery of 4,000 broccoli, 4,000 cauliflowers and 4,000 asparagus, the fish producers will pay you the handsome sum of 40,000.00 gB.


QUEST 60 - 12500 crocuses

From: Town council Green Valley

The producer of GBC's successful mystery show "XXX" has chosen Green Valley as setting for the newest episode "Crop Circles". The vanguard director Friedrich von Fluster unfortunately insists on staging the chase scene through the crops in a circular crocus-bed. The desperate producer now urgently needs 12,500 crocuses. As reward for your services, he has promised to hand you formidable 10,000.00 gB and 9,000 Points.


QUEST 61 - 1 pond

From: Town council Green Valley

The society of Green Valley's senior citizens proves, that elderly gnomes can still be fit and jolly. The spry retirees have now planned to add a water gymnastics class to their weekly schedule. Since their backs are not what they used to be, they cannot dig the necessary pond themselves. Please send a pond to the society of senior citizens. You will receive 6 garden gnomes from the private collection of the society's chairwoman, Miranda Molehair.


QUEST 62 - 2350 Walnuts, 1000 plums and 800 red cabbages

From: Town council Green Valley

Poor aunt Edna has burnt her award-winning roast goose last Christmas. Unable to bear the shame, she has invited the entire community of Green Valley to a grande roast goose feast. However, she still needs 2,350 walnuts, 1,000 plums and 800 red cabbages, to prepare the filling and side-dishes. Unfortunately she cannot spare even a dime of her sparse pension, but you will receive 150,000 points as thank-you for helping her out.


QUEST 63 - 1700 pumpkins, 1400 asparagus, 600 apples and 600 cherries

From: Town council Green Valley

Every 4 years, Green Valley holds the legendary Gnome Olympics. For the Olympic disciplines "Pumpkin Tossing", "Asparagus-Spearing", "Applesauce-Slurping" and "Cherry-Pit-Spitting", another 1,700 pumpkins, 600 apples, 1,400 asparagus and 600 cherries are needed. Following the motto of "It's taking part, that counts!", the Olympic committee will reward you with honorable 35,000 points.


QUEST 64 - 900 onions, 1400 blackberries, 1200 red cabbages and 7000 carrots

From: Town council Green Valley

The Research Center Hedgerow Ville has been chosen to supply the GNASA's next space mission with food. Now the professors are feverishly preparing the ultra-compressed mush, used to fill the food-tubes. Unfortunately the research-team has run out of vegetable supply for the food replacement type "Spaced Out". Deliver 900 onions, 1,400 blackberries, 1,200 red cabbages and 7,000 carrots to the research center. You will receive 15,000.00 gB and 3,000 points.

2009年7月14日 星期二

[Molehill Empire] Quest 51 ~ 57

QUEST 51 - 2200 walnuts, 500 olives and 500 sunflowers

From: Town council Green Valley

To produce the delicious bread-spread "Gnomellaquot; we need the following ingredients: 2200 walnuts, 500 olives and 500 sunflowers. You will receive 88.888,00 gB.


QUEST 52 - 2000 lilies, 1000 orchids and 3000 roses

From: Town council Green Valley

You are caught in the middle of a dispute between the town Green Valley and the local gnome's syndicate. Unfortunately during the brawl, a tragic accident occurred: Al Gardone senior was struck down by onion rings. To pay our last respects, we need 2,000 lilies, 1,000 orchids and 3,000 roses.


QUEST 53 - 8000 tomatoes, 4000 peppers, 2000 onions and 800 olives

From: Town council Green Valley

Green Valley is expecting a visit by its twin town Bordeauxella. During the reception, the guests shall be entertained to a meal of Ratatouille, prepared in a gigantic pan. The chef needs another 8,000 tomatoes, 4,000 peppers, 2,000 onions and 800 olives. We'll pay you 15,000.00 gB on delivery.


QUEST 54 - 7500 red currants, 5000 carrots and 500 walnuts

From: Town council Green Valley

To celebrate gnome-mother's day, the town of Green Valley is baking a load of muffins. The local bakery needs another 7500 currants, 5000 carrots and 500 walnuts. They will pay you 33,333.00 gB.


QUEST 55 - 5555 olives

From: Town council Green Valley

The local gnome-mafia is asking for 5,555 Olives to secretly press their greasing oil. For your services, you will receive a small plot, that you may use as additional garden.


QUEST 56 - 8500 tulips

From: Town council Green Valley

There is always a reason to celebrate in Green Valley! Recent occasion is the windmill party, that will be held to honor the 500-year-anniversary of Green Valley's twin town Wortels aan Zee. Next to the specially erected windmill, the organizers are planning to create a colorful tulip-bed. The organizers need another 8,500 tulips, in order to complete their creation. As a thank-you you will receive a fountain, handmade in Wortels aan Zee.


QUEST 57 - 3500 spinaches, 2000 carrots and 2700 broccoli

From: Town council Green Valley

The organic baby food producer Albert Butter-Nut, has relocated his company seat to Hedgerow Ville, because he heard that Green Valley has the tenderest carrots and the juiciest spinach. He is now looking for local suppliers and is asking for a trial-delivery of 3,500 spinach plants, 2,000 potatoes and 2,700 broccoli. You will receive 10,000 points in exchange.

2009年7月13日 星期一

Mortal Online CEO 訪問翻譯 Part 3

接續之前的Mortal Online CEO 訪問翻譯 Part 1Part 2 ,這次是Part 3,最後一篇啦 。

Q: Will there be different kind of creatures in the night compared to daytime?
A: There's a lot of gameplay features affected by daytime cycle. There are a few resources like flowers or so which can only be picked up during daytime or moonlight. There are also different mobs that are awake during certain time of a day. Also the combat and pvp is affected, since you have to use light sources during the night.

Q: 在晚上會有與白天不同的生物嗎 ?
A: 有很多遊戲相關的功能受著日夜的影響。有些資源例像是花,你只能依種類不同在白天或是晚上摘取。同時不同的動物也有不同的活動時間。戰鬥與玩家對戰也受著日夜的影響,像是你在晚上需要光源。


Q: Will there be a chat bubble over people who talk near you?
A: The text others say will be shown in the local chat window and also above player heads like in UO.

Q: 附近的人說話時,會有對話泡泡出現嗎 ?
A: 其他人說的話會顯示在當地談話視窗內,跟UO一樣最新的話在最上面。


Q: Is there summoning or teleporting spells?
A: We need to be careful with this, because it affects the entire travelling system. We don't want people to avoid trading routes by using that kind of travel. However there could be some sort of teleportation close to the guild stone at some point.

Q: 會有招換或是傳送的法術嗎 ?
A: 我們必須小心處理這件事,因為這會影響整個旅行的系統。我們不希望玩家用這種移動方式避開交易路程。然而還是會有種可以傳送到公會石的方式。


Q: What game feature is the most worried about at the moment? Something that could go wrong.
A: Well I was worried at some state about the real time combat system, but after we ran testing over years We feel and I'm confident that we have very good real time combat system. I'm not sure if we have any other feature that we're worried, but it could be the minigame system for crafting. It might be that we can't get that minigame ready for launch. Because it's really difficult to implement into our system. It's unreal engine that's really limiting us in some ways and we will have to develop a new pipeline for the engine and that task is not simple or quick.

Q: 什麼功能是目前最擔心、有可能出錯的 ?
A: 我之前對即時戰鬥系統有些擔心,但是在測試了將近一年後,我們確信我們有個非常棒的即時戰鬥系統。我不確定除了製造技能的小遊戲系統之外,有其他的功能是我們所擔心的。我們可能沒辦法在發行前推出這個小遊戲,由於Unreal引擎的限制,要加入到我們的系統相當的困難。我們需要為遊戲引擎開發新的管道,但這不是會是件簡單或很快的事。


Q: What kind of minigame is this for crafting?
A: We haven't released much info of it yet, but it will be nothing like some other games have. It's really unique and very cool. It has puzzle elements in it and experimenting.

Q: 製造技能的小遊戲是哪類型的 ?
A: 我們還沒放出多少消息,但是將會跟別的遊戲完全不一樣。會非常獨特而且很酷,會有益智遊戲的元素在。


Q: Does MO have a system that can be updated visually after like 10 years?
A: The Unreal Engine is very flexible graphic engine and yeah, it can be updated well.

Q: Mortal Online的系統可以在很久 - 像是十年之後更新畫面嗎 ?
A: Unreal引擎是非常靈活的繪圖引擎,是的,它可以更新。


Q: Will players have to pay extra for large updates and expansions?
A: We believe in having a loyal customer base and for that we have to give something back for the community. So at the moment we are aiming for having these as free updates.

Q: 玩家會需要為重大的更新或是資料片付錢嗎 ?
A: 我們相信有個忠實玩家族群的效用,為了這個我們會回報給社群。目前我們的目標是免費的更新。


Q: What arc type are you going to play in MO?
A: I enjoy the half orc race and I'm going to be on the battle field a lot. If you enjoy the pvp you will see me probably some time. I enjoy the magic also so I will probably be using magic.

Q: 在Mortal Online 你會玩什麼類型的角色 ?
A: 我喜歡半獸人,而且我常常出沒在戰場。如果你也喜歡玩家間對戰,也許你會看到我。我喜歡使用魔法,所以我應該會使用法術。


Q: Will hybrids be best in MO pvp?
A: I don't think that mixing melee, archery and magic will be the best way to pvp because each of these require a lot of skill from the player. I think the best combat style for a player is the one he likes the most. So a quick answer to the question is no.

Q: 混合職會是MO中玩家對戰的最佳方式嗎 ?
A: 我不覺得混合近戰、射箭與法術會是玩家間對戰的最佳組合,因為這些系列每個都需要很多技能。我想最佳的戰鬥方式是玩家使用他最喜歡的方式。所以簡單來說答案是否定的。


Q: Will I be able to get married and have kids?
A: We're not sure about that step, but it's a possibility if it's wanted by the players. We're not restricting ourselves in lore or so however, so it's possible.

Q: 我可以結婚跟生小孩嗎 ?
A: 我們還不確定這方面的事,但是如果玩家希望,這是有可能的。我們不會限制自己想法,所以這是可能的。


Q: Will there be caravans for trading, chariots etc?
A: Yeah, well that's actually a must if you want to build a castle or a city. You will need wagons and mounts to carry the resources, same goes with building siege weapons.

Q: 有交易用的商隊,像是馬車的東西 ?
A: 是的,如果你想建城堡或是城市,這是必須的。你會需要貨車與坐騎來攜帶資源,建攻城武器時也是一樣。


Q: How cartography skill works?
A: We're looking into this still how to do it. There are two ways. One very interesting way is to make players paint the map with a digital pen on their own. But this requires a similar interface system like the crafting mini game needs. So it wont make it to launch. Cartography will be more generic at first where you can't do so much on your own.

Q: 地圖製作技能是怎麼運作的。
A: 我們深入的來看這技能怎麼運作。有兩個方法;一個非常有趣的方法是讓玩家用數位筆自己畫出他們要的地圖,但是這需要一個模擬界面系統,像是製造小遊戲需要的。所以這不會在發行時出現。地圖製作在一開始時會相當普通,你不能做多少自己客製化的。


Q: If and when you get the system for the crafting mini game and others alike, what else can it do?
A: You could draw your own paintings, guild logo for crafted armor and guild logo for banners hanging from the walls and such. This is quite high priority after launch because it opens up so many new features. Hopefully we get to work on this system in the near future.

Q: 如果你有了製造的小遊戲系統,還有甚麼是這系統可以做的 ?
A: 你可以畫自己的圖樣,用來當作鎧甲或旗幟上的公會標誌。在發行後這系統是高優先製作的,因為這可以帶來很多新的功能。希望我們可以在不久的將來看到這系統上線。


Q: Will you be able to upload your own guild logo image?
A: At the moment we have pre set of images and logos. We have looked at the possibility of players to upload them, but we're not sure about the administartion for that. We still have limited resources, but if things run smooth and we can increase our resources things like that will be looked at.

Q: 可以上傳公會的標誌圖片嗎 ?
A: 目前我們有預設的圖片跟標誌可以選擇。我們正在研究玩家上傳的可能性,但是我們還不確定這方面的管理問題。我們只有有限的資源,但是如果順利的話,我們會增加我們的資源去支援這個功能。


Q: Is there any anti cheat system for the game?
A: Epic Games have been working for an anti cheat system for us. It's not so simple thing though, because we always have to be careful when we're implementing different systems so it will easily support the anti cheat system. We do have a system at the moment and tools to track down cheats and instant ban them. Hopefully it will be efficient enough for what we are going to face.

Q: 這遊戲有任何的防作弊系統嗎 ?
A: Epic Games 正在幫我們設計一個防作弊系統。這不是件簡單的事,但我們對於加入不同系統時總是非常小心,所以將能輕易的支援這個防作弊系統。現在我們有個系統跟工具去追查作弊,並且立即封鎖他們。希望這足夠對付我們將要面對的。


Q: Does banking have item limitation?
A: Yeah, there will be item limitation. This is because we need to control the size of our database. But you can also store items in a house you own.

Q: 銀行會有物品的數量限制嗎 ?
A: 是的,會有數量限制。因為我們必須控制資料庫的大小,你也可以把東西存放在你的房子內。


Q: How will murder flagged(reds) bank?
A: There will be a few towns that will be guardless so reds can bank there. We're still forming the rules for the reds, but they will have access to banks.

Q: 被標記為殺人者(紅名)的玩家如何使用銀行 ?
A: 會有一些城鎮沒有守衛,所以紅名的人可以在那是用銀行。我們正在設訂紅名的規則,但是他們還是可以使用銀行。


Q: Is there a way to reproduce books and maps in a fast way?
A: You will be able to copy books and maps with right skills and resources. I'm not sure how fast it will be.

Q: 有方法快速的複製書跟地圖嗎 ?
A: 你可以用適當的技能與資源去複製書跟地圖,我不確定速度是多快。


Q: Is there treasure hunting system?
A: Yeah, you will need cartography for that.

Q: 有尋寶系統嗎 ?
A: 有,你需要會地圖製作才能使用。


Q: Will paypal be supported as payment?
A: Yes, we will support it.

Q: 會支援PayPal這個付費管道嗎 ?
A: 是的, 我們會支援。


Q: How much will Mortal Online cost?
A: It will be cheaper than for example Darkfall was. The price will always be cheaper for the non-EU players because of the 25% VAT. But it will be cheaper than Darkfall for both EU and non-EU based.

Q: MO會賣多少錢 ?
A: 會比Darkfall便宜。這價錢對歐洲以外的玩家會比較便宜,因為少了25%的加值稅,但對於在歐洲與不在歐洲的玩家,價格都會比DF便宜。


Q: Will there be flying mounts?
A: No, there wont. We did have some nice design for it, but we ran into too many problems and we are ditching it probably for good.

Q: 會有飛行坐騎嗎 ?
A: 不會. 我們對飛行坐騎有一些很棒的想法,不過我們遇到了很多問題,所以捨棄飛行坐騎可能會比較好。


Q: What inspired you to start Mortal Online project?
A: It has been a long journey to start the company etc. I've always been a ”doer” type of a person, it really started from UO beta stage when I felt that this is something I really wanted to do in the future. At that point technology was restricting to create a game like MO, but now we're here.

Q: 什麼靈感讓你開始製作Mortal Online ?
A: 在成立公司很久之前。我一直都是個行動派的人,從線上創世紀的測試階段開始,我就覺得這是我未來想做的東西。在那時候還受限於技術無法去做一個像是MO的遊戲,但是我們現在可以了。


Q: What's your favorite color?
A: That would be green. Good question!

Q: 你最喜歡的顏色?
A: 好問題!!是綠色。


Q: Will the animals be nude?
A: Yeah, they're nude.

Q: 動物會是光著身體的嗎 ?
A: 是的, 它們是裸體的。


Q: Will you be able to reproduce tamed animals?
A: Yeah, you will be able to breed animals.

Q: 可以繁殖馴服的動物嗎 ?
A: 是的, 你可以繁殖動物。

資料來源

2009年7月12日 星期日

Mortal Online CEO 訪問翻譯 Part 2

接續上一篇Mortal Online CEO 訪問翻譯 Part 1,這次是Part 2 。


Q&A Grab Bag 2:

Q: Did you think the E-bay auction would go over 5000 $?
A: No, I was guessing it around 3000 $ or so.

Q: 你覺得在eBay上拍賣的限量版一號會賣超過5000美金嗎 ?
A: 不會,我覺得大概會落在3000美金左右。(實際上賣了5100USD)


Q: Why did you choose Doctors Without Borders as a charity target for the E-bay auction?
A: DBW helps saving lives and we thought that was pretty cool.

Q: 為什麼會選擇無國界醫生組織為eBay拍賣所得捐贈的目標 ?
A: 無國界醫生組織協助拯救生命,我們覺得這很棒。


Q: Will DirectX 10 be supported?
A: Yes, but at the moment DX9 and DX10 have the same looks in game.

Q: 會支援DirectX 10 嗎 ?
A: 是的,但是目前DirectX 9和DirectX10畫面是一樣的。


Q: When will NDA be lifted?
A: We haven't decided a final date for it yet, but we will be lifting it soon. We will post info about it on the website when it's time.

Q: 何時才會解除保密協定 ?
A: 我們還未決定一個最終的日期,但是就快解除了。等時候到了,我們會將訊息公布在網站上。


Q: How does races and bloodmix effect besides looks in character creation?
A: Besides looks, the cap on attributes. It's mostly those two.

Q: 種族與混血系統在角色創建上,除了外觀還影響些什麼 ?
A: 最主要是影響外觀與屬性的上限。


Q: Can people place their house anywhere there's room?
A: There will be a few limitations to placing a house depending on some different things. One will be for people occupying a certain area during certain game moments and of course not too close to pre built cities as well. But over that we will always try to make it so that players can place their house as close as possible to the spot they want to place it.

Q: 玩家可以把他們的房子蓋在任何地方嗎 ?
A: 有些原因會讓可以蓋房子的地方有些許的限制。玩家可以在遊戲中占據一塊區域,但不能太靠近原有的城市。我們會盡量讓玩家可以把房子蓋在他們想要的地方。


Q: Can I have a summer vocation house in the dragon's lair we saw on the teaser and have him guard my house?
A: Yeah that might be a good spot. *laughs*

Q: 我可以把我的假日小屋蓋在測試影片裡的龍巢那邊,讓牠幫我守為房子嗎 ?
A: 哈 這也許是個好地方。


Q: Are you going to sell 10k copies at the same time or in 2k blocks?
A: We will sell all 10k when shop opens.

Q: 一萬套的遊戲預購會一次開放還是分批每次兩千開放 ?
A: 我們會在商店開放時一次放出全部的一萬套。

Q: How many bigger spots there will be for player cities?
A: It's hard to say, there's a lot of empty spaces in any continent we are going to release at the beginning. It's very hard to calculate how many, it obviously depends on what type of houses you are building. But we are trying to make sure there will be enough space for the huge castles where you will actually be able to control a country in our next biggest step of development. We think it will be hard for everyone to have a huge house, but we do try to create a lot of empty space for the players so as many as possible will be able to build their houses.

Q: 有多少巨大的據點可以形成玩家城市 ?
A: 這很難說,在遊戲開放的開始,會有很多的空地在世界裡。很難去計算到底有多少,這取決於玩家蓋了什麼類型的房子。但是我們會試著確保有足夠的空間去建巨型城堡讓你可以在遊戲的下個開發階段去管理一個國家。我們覺得每個人都要有間大房子是很難的,但是我們會盡量去創造足夠的空間讓玩家可以建造他們自己的房子。


Q: If you want to have your guild as a roaming guild instead of city building guild, will it be viable?
A: We are developing an artifact system for guilds tied to the religion system and gods. In this system you can tie an artifact to a guild stone and it will give a small bonus to entire guild. These artifacts can be found in the world, although you might not understand what it is. If you carry this object you could have quite a huge bonus on the carrier. But you can't place the object in your bag or log out with it. You can give it to another player or try to hide it until you log back on though. We are also possibly making a system so that other players could get a hint that someone is holding an artifact. So players have a choice, they can either try to play with the artifact in their pocket or it can also even be a weapon. Other way is to tie it to the guild stone for smaller guild wide bonus. This is something pretty interesting we are experimenting, but this will not be up for launch, something for later.

Q: 如果我想讓我的公會成為一個漫遊公會,而不是一個建造城市的公會(就是亂亂跑不固定在一點),這可以實現嗎 ?
A: 我們計畫了一個神器系統,公會可以從宗教系統或是神那邊租借。在這系統裡你可以租借一個神器成為公會石,而它會給予整個公會一些增益效果。這些神器可以在這世界裡找到,雖然你不見得知道這是什麼,如果你帶著這個東西會得到相當多的增益效果,但是你沒辦法將這東西放在包包裡或是帶著下線。你可以把它交給其他的玩家,或是把它藏起來直到你下次上線。我們也有可能做一個系統讓其他玩家知道某人帶著神器。玩家可以選擇,看是要把它放在口袋裡或是當武器(這句好像怪怪的)。其他的方法則是讓公會石去租借它來取得給全公會的增益效果。從我們的實驗中,這些還蠻有趣的,雖然這系統不會在遊戲開放時就有,而是在之後才會出現。


Q: How about religion system, will it be implemented for launch?
A: It will be in partly, not something you can control from the beginning though.

Q: 宗教系統會在遊戲開放時實裝嗎 ?
A: 在開始時將會實裝一部分不是玩家可以控制的功能。(也怪怪的)


Q: How many character slots per account at launch?
A: We haven't decided yet really. First we thought around 4-5 slots, but I think we will be lowering it to 2-3 slots. We will also be testing this in the beta phase, since we don't want a single person to be able to master all the crafting skills themselves. This way there will be more interaction with other players. You have to rely on others services in MO.

Q: 遊戲開放時一個帳號可以創幾個角色 ?
A: 我們還沒決定。剛開始我們覺得是四到五個,但我想我們可能會降到兩到三個。我們也在測試期中測試這個,因為我們不希望一個玩家自己去學滿所有的製造技能。這樣會讓更多玩家之間有互動,在MO中你必須仰賴其他人的協助。


Q: Are you going to implement recall runes?
A: At first it was pretty obvious choice, because I couldn't imagine of playing UO without them. In you could get instant action by using them. It worked for 10 years for me and I thought it was an obvious choice for me. But then we started to look at the reactions from the community and discovered that a lot of people didn't enjoy these. We know recall runes brings problems to feeling of big world, things come closer with recall runes. We are inspired from EVE Online where transporting of resources are in important role and recall runes could ruin some of these interesting areas. So we took a big step back from recall runes and we are looking for some limits on the transport, but we are looking at having marked runes near guild houses for example. So it's very limited at the moment to use recall runes.

Q: 回傳符石會實裝到遊戲裡嗎 ?
A: 這是個很明顯的選擇(會),因為我無法想像在玩線上創世紀時沒有回傳符石會怎樣。你可以在使用後得到立即的傳送,在我用了十年後,我覺得這是個顯而易見的選擇。但是我們從社群的反應中得知很多的玩家不喜歡這樣的設計。我們知道回傳符石會對感受這世界的大小產生問題,它會讓距離變得更近。我們從EVE Online中得到靈感,運送資源是很重要的一件事,而回傳符石會毀了這有趣的部分。所以我們對回傳符石退了一大步,加上了一些限制在傳送上,像是將符石標記在公會屋附近。目前使用傳送符石是非常受限的。


Q: What about stealth system, will you have sort of magical stealth system or physical(line of sight) stealth system?
A: In first person view games you can't hide like in real life you could, you don't have full control of your limbs. We need to add something that will help you hide more easily. At first we were pretty comfortable of having ”transparent” hiding system, but the more we played the beta we found out that it's pretty easy to hide in the environment without any artificial skills that help you. We are still thinking about how to do this. We think there should be some kind of magic that will make you totally invisible, but in this state you cannot move or do anything.

Q: 說說潛行系統,會有魔法的潛行系統與物理的(視線)潛行系統嗎 ?
A: 在第一人稱視角遊戲你沒辦法像真實生活中一樣躲藏,你沒辦法完全掌控你的四肢。我們必須加入一些東西讓你躲得更簡單。剛開始我們很習慣有"透明的"躲藏系統,但是測試多了之後,我們發現很容易沒有偽造技能就可以躲在環境中。我們還在思考如何去做這系統,我們覺得應該有某種法術可以讓你完全的隱形,但是你沒辦法在這時候做任何事。


Q: How do you build a house in MO?
A: At this point you will need some different things. You need resources, skills for building buildings and transport for the resources.

Q: 在Mortal Online裡要怎麼蓋一間房子 ?
A: 你必須有一些東西。需要資源、建築的技能跟運送這些資源。


Q: What kind of building variety the game has?
A: At the moment you can only build a house type with 3 different sizes. We also have keeps, towers and castles. But at the moment you can't build walls. So it's only one pre house with an option to upgrade it to something different. The next step will be having walls, because it's interesting for the players to design cities with walls.

Q: 遊戲裡有哪幾種建築的變化 ?
A: 目前你只能建三種不同大小的房子。還會有要塞、塔和城堡,但是目前還不能建城牆。現在只能從一種pre house(預蓋屋 ?)去升級成不同的東西。下一步會加入城牆,因為讓玩家蓋城牆去規劃城市是相當有趣的。


Q: What kind of crowd control and escape mechanic MO has?
A: We don't have a lot of different spells or skills that effect you a lot. We do have attributes to effect your speed, so there will be huge variety between players. But it's not like you're running 10 times faster or so. It's hard to say yet how the mechanic will work in the end, we need a lot more testing in this matter.

Q: 在Mortal Online中有何種聚集的控制與離開的技術 ? (很難翻)
A: 我們沒有多少法術或技能可以影響你很多。屬性可以影響你的速度,所以在玩家間會有很大的不同。但是並不是說你能比人跑的快十倍。很難說最後會變得如何,現在我們還需要很多的測試。


Q: Do you have more trade skills in the game at the moment besides weapon crafting and armor crafting?
A: Yeah, we have a huge list of trade skills. It's actually too long for me to remember, so we have a lot of skills in the secondary skill tree. There will be so many trade and crafting skills that it will require a lot of players to cover all those skills.

Q: 除了武器跟防具製造,還有更多的交易技能在遊戲中嗎 ?
A: 是的,我們有大量的交易技能。事實上已經多到我記不起來了,我們有很多的技能是在第二層技能樹裡。會有很多交易及製造技能需要玩家們互相用他們的技能協助。


Q: What if all 10k copies are sold out in a matter of hours, what actions will be taken?
A: We don't know yet how many players our server can hold, so we will know more about that when we enter this next beta phase with all the preorderers. Then we will know if we need another server. We need to also find out if we should start NA server as well. Although it seems that EU servers are very playable for NA based players, so we will need to think about how to deal with this if the demand is higher than what our first server can hold. [This answer is way longer than what I wrote here]

Q: 如果一萬套遊戲在一小時內就售完,會有甚麼後續行動 ?
A: 我們不清楚我們的伺服器可以容納多少玩家,所以在預購玩家進入這次測試期時,我們會了解更多。然後我們會知道是否需要另一組伺服器。我們也要知道是否需要開北美伺服器。看起來歐洲伺服器對北美玩家來說玩起來是不錯的。所以我們要去思考如果這一萬個預購玩家對伺服器的負擔超出我們第一組伺服器時,該如何做。 (亂翻一通)



Q: But what will you do if the game sells out within first couple hours, really quick?
A: We will probably bring up some champagne. On a more serious note we will probably be very busy at handling all the players with the resources we have. It's a huge task for us, so we will be very occupied handling everything. But of course if we see that things are running smooth and we can handle the pressure we will continue selling more copies.

Q: 如果遊戲在開賣後很快的就銷售一空,你會做什麼 ?
A: 我們很可能會開香檳慶祝。認真的說,我們應該會非常的忙錄於用手邊的資源去應付所有的玩家。這對我們是個巨大的挑戰,所以我們非常需要去掌控所有的東西。但如果這些事都很順利,而且我們能應付這些壓力,我們會繼續加賣遊戲。


Q: How does taming work in the game?
A: It's quite similar to UO taming skill. So you have a taming skill, but we take a step future where you have to learn about the animal before you can tame it, such as different animal families and what kind of group they are in. But otherwise it's quite like in UO where you have to talk to it and make it calm and get it to trust you.

Q: 遊戲裡的馴服技能是怎麼運作的 ?
A: 非常類似線上創世紀的馴服技能。當你有馴服技能後,你還必須去了解這個動物才能去馴服牠,像是不同的動物族群、牠們是哪類的。但是不管如何,這還是跟線上創世紀很像,你必須去與牠溝通、安撫牠讓牠相信你。


Q: There wont be any instant messaging?
A: Yeah we do have some different methods of communicating. There's the normal local chat and then there's pigeon birds that you can use to send a delayed message to someone. Then you have guild communication in which you can talk to anyone in the guild instantly.

Q: 將不會有任何即時訊息功能嗎 ?
A: 是的,我們有一些不同的溝通模式。一般的地區聊天與信鴿 - 你可以送延遲的訊息給某人。也有公會頻道讓你可以即時的跟公會的任何人溝通。

資料來源

2009年7月11日 星期六

[Darkfall] Title Quests 黑暗降臨 - 頭銜任務

header
Darkfall 在2009/07/07實裝了一個相當大的更新(以官方所說是免費的資料片),其中有多項重要的新增功能,其中一個就是頭銜任務。


Title Quests 頭銜任務

頭銜任務會給你大量的金錢、物品獎勵和更重要的 - 一個頭銜。根據不同種類的頭銜可以讓你提升不同屬性。如果你做了智慧線的任務,你得到的頭銜會增加你的智慧。如果你有數個不同的頭銜,可以根據需要去切換頭銜來增加屬性,但一天只能切換一次。




下列任務都可以在各主城接到,每個任務做完後,都還有進階任務,第一階+2點,第二階+4點,目前得知最高可以加到10點的屬性。


任務名
取得處
條件
獎勵屬性
The Limber
靈活的
Councilor
議員
Kill 200 skeleton archers and 20 Deadeyes
殺200個骷髏射手和20個死眼(誤)
Dexterity
敏捷
The Clever
聰明的
Mage
法師
Kill 200 Zombies 200 Zombie warriors and 20 dire zombies
殺200個殭屍和200個殭屍戰士還有20個可怕的殭屍
Intellegence
智慧
The Brawny
結實的
Fighter
戰士
Kill 200 Goblin Scouts, 200 Goblin Fighters and 20 Goblin Shaman
殺200個哥布林斥候和200個哥布林戰士跟20個哥布林薩滿
Strength
力量
The Thoughtful
沈思的
Blacksmith
鐵匠
Gather 200 Ore, 300 Stone, 300 Wood and 200 fish
採集200個鐵塊、300顆石頭跟200隻魚
Wisdom
才智
The Quick
快速的
Merchant
商人
Kill 200 Akanthers
殺200隻鳥人
Quickness
速度
The Stout
肥胖的
Archanist
術士
Kill 200 Kobold Scrougers, 200 Kobold Scrapper and 20 Kobold Raiders
殺200個狗頭人乞討者、200個狗頭人好鬥者與20個狗頭人突襲者
Vitality
活力


Quest can be share by party command "/partyofferall"

2009年7月10日 星期五

[投票有禮] 2009 限量魔獸世界陣營徽記 T-Shirt



不曉得有在看我部落格的魔獸玩家多不多 ? 雖然我一直都在玩國外的遊戲,連魔獸也是玩美版的,但是我還是會為有來本默默無名部落格光顧的人謀福利的,於是這次我獨家爭取到了一個前所未有的福利,就是大名鼎鼎,最近才因為被中國玩家塞爆而上報紙魔獸世界推出的2009年限量預購的陣營徽記T-Shirt,不但限量預購就算了,還可以讓你比預購的人更早拿到,這就厲害了。


這次限量的部落與聯盟陣營徽記T-Shirt,從2009/07/10開始預購到2009/07/31,而寄送時間是2009/08/30起,除了7/10~12在西門町的DreamStore有特賣100件之外(還有一元抽衣服的活動),看來就只有我這邊獨家有辦活動贈送啦,哈哈哈 (有別邊也有得拿的話請先別跟我講,讓我爽一下)


要怎麼搶先拿到這件帥氣的T-shirt呢 ? (不是我拍馬屁,這兩件大概是TWOW做的T-Shirt裡面,我覺得好看的前三名之二,另一件是這件) 方法很簡單,最後的活動辦法看了就知道,先來看一下這兩件衣服長怎樣吧(不過我用手機拍的不好...)。


這是部落陣營徽記 T-Shirt的正反面



這是聯盟陣營徽記 T-Shirt的正反面


兩種陣營徽記的近照



好了,看完衣服,可以到正題了,其實要拿到本默默無名小部落格這次活動的獎品很簡單,只要留言說你喜歡聯盟或是部落的T-Shirt就好,活動辦法整理如下:




投票有禮: 2009 限量魔獸世界陣營徽記 T-Shirt 贈送活動辦法

贈獎條件:參予投票的人,獲勝的那方皆有機會獲得該陣營的T-Shirt。


參加方式:在本篇留言你喜歡的T-Shirt是聯盟或是部落,並將你留言的ID寄到doomdied at gmail.com


活動時間:即日起到2009/7/24 23:59止。




PS1:基本上,我至少會送出一件,如果參加的人數夠多,我會再去爭取更多的名額。
PS2:請記得留言投票後寄信給我歐,抽出中獎的人我會用信件聯絡的,沒寄信就沒得拿了。




中獎的人可以選擇你要的尺寸,尺寸表如下,請大家告訴大家,幫忙拉票,才有機會比別人更先拿到限量魔獸世界陣營徽記 T-Shirt !!


2009年7月9日 星期四

[VC++] Managed 目標程式碼需要 /clr 選項

今天在幫某個原廠寫範例,在release時發生了這個錯誤
fatal error C1190: Managed 目標程式碼需要 '/clr' 選項


後來查了一下,發現微軟MSDN上有解法,若要在VC上就照下面的作法把[Common Language Runtime]選成支援就好了。

若要在 Visual Studio 開發環境中設定這個編譯器選項

1.開啟專案的 [屬性頁] 對話方塊。如需詳細資訊,請參閱 HOW TO:開啟專案屬性頁。

2.按一下 [組態屬性] 資料夾。

3.按一下 [一般] 屬性頁。

4.修改 [Common Language Runtime 支援] 屬性。

2009年7月8日 星期三

Mortal Online CEO 訪問翻譯 Part 1

這是Mortal Online製作公司Star Vault的CEO Henrik NyströmMO-Radio 上訪問的對話。

廢話不多說,開始翻譯,希望大家可以從這些問答中多了解一些關於Mortal Online的東西。

以下Mortal Online簡稱MO

Q&A Grab Bag 1:

Q: Will you be able to buy more than one game with single unique credit card?
A: Yes, but there are some limitations in doing so(more detailed answer in the recordings).

Q: 一張信用卡可以買超過一個遊戲嗎 ?
A: 可以,但是會有數量上的限制(細節會在公佈)。


Q: Will you be able to pickpocket in MO?
A: Pickpocketing and stealing are in, the system is pretty similar to Ultima Online system.

Q: 在MO裡可以當扒手嗎 ?
A: 你可以在MO裡當扒手/行竊,這個系統相當類似於線上創世紀(UO)的系統。


Q: How does healing and resting work?
A: You can use rest skill when you're out of combat to regenerate hit points faster than normal. In addition to resting skill there are healing spells and potions.

Q: 醫療與休息是怎麼運作的 ?
A: 你可以在脫離戰鬥後使用休息技能,讓血回復的比平常快。在此之外還有補寫法術與藥水可以使用。


Q: Will there be magic implemented already in the beta preorderers get into?
A: There will be one magic school revealed to the players which is the basic combat magic school. Players will be able to explore the world to find out about magic and eventually reveal more magic schools by themselves.

Q: 魔法系統在預購的測試裡實裝了嗎 ?
A: 會有一系基本的戰鬥魔法可以讓玩家去學習,玩家可以在探索這世界中習得更多其他系的法術。(翻得怪怪的)


Q: How dark is dark in MO?
A: Pitch black. You will really need to have a light source with you to go to a dark place.

Q: MO的黑暗會有多黑 ?
A: 非常的黑。在黑暗的地方,你會需要一個光源。


Q: What's your stand on players who use macroing programs to train skills afk?
A: We're trying to make the skills work so that afk macroing skills has no significant advantage over training skills "the regular way".

Q: 你對玩家使用自動化程式去練技能的看法是 ?
A: 我們會試著讓使用自動化程式去練技能不會比正常的訓練方式有顯著的優勢。


Q: What happens when you die? How can I get back to the book of living?
A: When you die you turn into a ghost that moves in the ether world. You will either have to find a healer or a shrine to get back to the normal world alive. Also other players can resurrect you if they have the skill needed for resurrecting other players.

Q: 我死了會發生什麼事 ? 我要怎麼復活 ?
A: 當你死了,你會變成鬼魂在另一個肉眼看不到的世界移動。你必須找到醫療者或是神殿才能回到原有的世界,當然其他玩家如果有復活所需的技能,他們也可以復活你。


Q: Does money weight in MO?
A: Yes, you can only carry gold up to a certain limit by yourself. You can use for example caravans to move your goods.

Q: 在MO中,錢有重量嗎 ?
A: 是的,你只能攜帶一定數量的錢在身上。你可以使用像是馬車來幫你搬運貨物。


Q: Will tamed pets need food, do I need to feed them?
A: Yes, you will need to feed your pets.

Q: 馴服的寵物需要餵食嗎 ?
A: 是的,你需要餵食你的寵物。


Q: Can I go and tame a dragon if I want to?
A: You can always go and try, but I can't guarantee you any results.

Q: 如果我想的話,我可以馴服一隻龍嗎 ?
A: 你可以試試,但我不能保證有任何結果。


Q: Can you steal or loot a key to a house owned by another player and then take his house for yourself?
A: This is still under development and we are discussing what kind of level of security players should have in their houses. At the moment you can steal the a key to some others house, then go in and lock the doors in order to prevent others entering the house. The true owner of the house can go and have his locks changed if he can find someone to do it for him.

Q: 可以從其他有房子的玩家身上偷到或掠奪鑰匙然後佔有他的房子嗎 ?
A: 這部份還在開發,而且我們還在討論玩家的房子要有何等級的安全性。目前你可以偷到某間房子的鑰匙,進入房屋並且將門鎖上防止其他玩家進來。房屋的所有者可以更換他的鎖-如果他找到人幫他換做的話。

本篇從這邊翻過來的,還有第二第三段我會再繼續翻。

2009年7月7日 星期二

Calling dll in VC++ , 在VC++中引用DLL

前陣子用C#.Net寫了個DLL給廠商用,然後也附了測試的程式給他們,結果他們用VC++開發的人居然不會引用這個DLL(按,阿你們跟其他國合作是怎麼弄的),然後信裡又說要我們今天就給,不然時程延誤不管,有夠機車,只好趕快弄出來,因為很久沒碰C++了,之前也沒玩過VC,所以Google了老半天,用了一堆複雜的啥動態引用DLL的鬼技術都失敗後,後來發現最簡單的方式就好了,害我花了半天在弄這東西。

感謝Darkfall的夥伴abu與doc協力找資料,與強者我同學mascot的支援!!

下面就是今天要給原廠的sample code,找資料時發現很多人在問如何用VC++去呼叫C#的DLL,也列出了很多方法,不過好像沒有下面這個方法,所以貼出來與大家分享XD

#include "stdafx.h"
#using "Billing.dll" //引用DLL
using namespace System;

int main(array<System::String ^> ^args)
{
Billing::Billing::Loading(); //呼叫DLL內的啟動function,讀取DB連結設定
array<String ^> ^ myarr = gcnew array<String^>(2); //宣告字串陣列
myarr=Billing::Billing::Test(); //呼叫DLL內的Test function將DBHost與DBName回傳至陣列
Console::WriteLine(L"1="+myarr[0]+" 2="+myarr[1]); //印出回傳值
Console::ReadLine();
return 0;
}

2009年7月6日 星期一

[圖文教學]申請Battle.Net帳號 與合併World of Warcraft 帳號

今天在看Blizzard網站,發現了這個Battle.Net與World of Warcraft帳號合併的頁面,看起來像是那個傳說中新的Bettle.Net 2的感覺,於是就來玩玩看。


這個合併Battle.net帳號,是為了讓日後Blizzard的所有遊戲都可以使用同一個帳號上線,所以他們趁StarCraft2還沒上之前,先把擁有廣大玩家的World of Warcraft帳號慢慢轉移到Battle.net上,等之後的StarCraft2,Diablo3或是那個新世代的MMO出來,就全部用這個Battle.Net帳號去玩,付費也是在這邊付,目前看來連Beta也都是在這邊開啟帳號的。


接下來就一步一步介紹申請Battle.Net帳號然後將World of Warcraft帳號合併進來。

BattleNet01
首先,先連到下面這頁。
https://us.battle.net/account/creation/landing.xml
你會看到上面的畫面,然後點右下角黃色的Continue繼續。


BattleNet02再來,他會問你有沒有Blizzard Account,有的話按左邊的Yes,不過我想會看到這篇的人應該都沒有,所以就按右邊的NO,來創建新的帳號。


BattleNet03接下來就是選國家囉,當然是選Taiwan台灣。


BattleNet04選完國家後,下面會跳出使用者條約要你同意,看完後(將捲軸拉到最底),勾選 I accept the Terms of Use applicable to my country of residence. 表示同意,就可以按Continue繼續了。


BattleNet05接下來是填一些帳號的資訊,由上到下分別是 :
-填你的電子郵件e-mail
-再填一次電子郵件
-填你要設的密碼
-再填一次你要設的密碼
-選一個私密問題
-私密問題的答案
填完後,把下面圖形驗證碼裡的字打進框框,就能繼續下一步了。


BattleNet06再來是填一些個人資料了,從上到下分別是:
名字

國家(這個改了要重跑一次創帳號流程)
地址第一行
地址第二行
城市
區域/洲 (可不填)
郵遞區號
電話

填完後就可以按Continue到下一步了。


BattleNet07到這邊,會把你填的資料顯示出來讓你確認,確認無誤後,按下Create This Battle.net Account就完成了創帳號的流程,系統會發一封信到剛剛填的電子信箱內做確認。


BattleNet08這邊就是說已經發信到你的信箱了,請去看那封信啟動帳號。


BattleNet09點了信裡的連結後,他就會跟你說認證成功,引導你繼續把World of Warcraft的帳號合併進Battle.net Account.


BattleNet10這邊就是Battle.net的帳號管理頁面了,因為目前還沒有把遊戲帳號整合進來,所以下面那邊還是空的,如果有beta key的話我想是在這邊輸入就可以開啟帳號了,上半部有個導引合併魔獸帳號的按鈕,我們就從這邊點Begin Merge繼續。


BattleNet11這頁就要選擇魔獸帳號的所在國家,與輸入帳號跟密碼了,要注意台版是不能使用這功能的。


BattleNet12輸入後,會有這個畫面跟你確認你將不能再用之前的帳號登入,而是用現在這個Battle.net的email帳號登入,確認無誤後就點左邊的Finalize Account Merge完成。


BattleNet13最後,終於完成了將WoW帳號合併到Battle.net帳號的流程,WoW的圖樣也出現了,之後要登入就直接用Battle.net帳號就可以登入魔獸了。

不過這邊最吸引人的是那個小小的StarCraft 2 Beta圖樣XD,我知道已經有Beta Account了,只是一直拿不到,真是令人心癢啊!!!

2009年7月5日 星期日

Blizzard 在台招募多項職務

遊戲圈中無人不知,無人不曉的Blizzard,於六月中的時候在104人力銀行上貼出了一系列的職缺,其中多項職缺看起來都是要在台灣拓展業務用,網站設計IT技術資深業務經理社群代表客服人員...等等。

有興趣的人可以去試試看,不過英文都必須要很好就是。其中有些職缺還蠻有趣的,像是IT Technician有個條件是Ability and willingness to lift a minimum of 70 lbs. 而Community Representive則要負責SC2論壇以及Bahamut,GameBase,Mobile01上的社群經營,可以看的出外商與台灣企業眼光之不同。

從這些職務看起來,應該是為了Starcraft 2做準備吧,所以Diablo 3 應該是明後年的事了:P

附上Blizzard提供的履歷表填寫要訣,有興趣的人快行動吧!! 根據有拿到offer的人說pay不錯XD